Grand Theft Auto IV: After the hype died down
Grand Theft Auto IV launched back on the 29th April, a date that seems so long ago considering just how long we all spent waiting for that day to arrive. It launched surrounded by controversy as well as mass hype. There wasn’t enough time for us to do a review, so instead we assess the game from a more distant viewpoint, heads firmly attached to see what was good, what was bad and what should be done for future iterations.
Niko Bellic is the protagonist, a Serbian illegal immigrant who comes to Liberty City with the hope of starting afresh and making a new life for himself. But this is Grand Theft Auto; this is Rockstar. We know where he’s headed already, and that’s before the intro movie finishes. It just takes a bit of time getting to that point thanks to so many elements being in the game.
GTA combines so many genres into one game that they all require explaining. This means that the first ten or so missions are relatively boring: learning how to drive, learning how to use the phone, this is how to fire a weapon and so on. The game starts off slow as it has to outline how to actually play the game and introduce to you all the characters. Things only really start to get interesting when you reach the second island, as that’s when all the more exciting missions are unlocked. Up until that time, the game meanders down a very straight path with few gradients or side tracks. Sure you can go exploring and hang out with your friends, but that gets a little repetitive after a while, so doing more relatively uneventful missions is a must.
The first wave of characters you meet though are certainly the best. The Rastafarian that is Little Jacob has brilliant voice acting, where he makes no sense at all but is still funny to listen to. Even turning on the subtitles doesn’t help in understanding what he says, but it adds to the comedy when you can see made up words thrown about all over the place. Your cousin Roman is a decent guy stuck in rut, and you can’t help but feel compassion for him, especially when it is Niko’s actions that lead to his life taking a brief turn for the worse. This makes the whole boring mission process a touch easier as they enlighten the whole situation magnificently.
Sadly though the second half of the game introduces characters that just don’t warrant compassion as much as the earlier people. The first tosser that Niko runs into is Manny, a criminal-turned-street cleaner who doesn’t like to get his hands dirty, but still has a massive ego. He irritates immediately, and gamers will likely want him dead as soon as possible, which is almost inevitable; who wouldn’t want to shoot that prick? Then there’s the gangster families all fighting over something, with Niko being used as a pawn to get their jobs done. Eventually it’s likely you simply won’t care about these people anymore which is a shame, as Rockstar did an excellent job of creating some characters that you genuinely warm to earlier in the game.
That’s not to say the missions are boring though, far from it in fact. Ranging from car chases to mass shootouts, there’s something for everyone. The targeting system works well, and it’s very easy to flick from target to target with the use of the right stick. It does make the game a tad easier with auto-aim on, but without it the game is quite tricky, which some people might prefer. The missions themselves, although very enjoyable, are generally quite easy. Previous GTA’s have had missions that require more than five attempts to do they are so hard; not so with GTA IV. Three attempts for some of the more challenging missions are all it ever requires. Even the bank job mission, which is a personal favourite, is made easy because of the linear path out of the bank which is all scripted as you run down back-alleys, then the removal of two stars of your wanted level meaning you only have to escape a three star chase. Pretty simple and a bit of an anti-climax; why couldn’t the five stars remain? If that’s too tricky, what about four stars? It’s certainly a shame, but the payout at the end is nice.
The storyline does take an unexpected twist towards the end of the game, and will be different depending on your actions in previous missions. It’s something that brings players back to caring about the storyline again, regardless of which way the event happens. Sadly there’s only one mission left afterwards which also comes as a bit of a surprise, as it doesn’t really feel like a true ending. There seemed to be more coming, but alas there was nothing.
GTA IV is also the first Grand Theft Auto to feature proper multiplayer too, which is all the series has really been missing. It doesn’t feel like it’s a mode that’s been sticky-taped on to the single player adventure either which is certainly a good thing. There’s fifteen different modes and up to sixteen players can participate in the fun. There’s even the option of Free Mode, with the whole game up for exploration with some friends, though there are no goals or missions, just the opportunity to wreak havoc in the fully living world. It’s certainly much better than Saint Row’s offering. It’s also lag free for the most part, which is amazing considering that all the multiplayer modes take place in Liberty City itself, so again people can run off to another island if they so wish and still find the city living and breathing as if it were the single player mode. Some of the game modes work better than others, certainly deathmatch and team deathmatch are the weakest of the lot. The game shines in modes like Hangman’s N.O.O.S.E., where players have to work together to avoid the cops and escort a drug baron to safety.
The multiplayer and single player hold a pretty constant frame rate most of the time. Drops are expected in the multiplayer due to the volume of activity that occurs. Single player only occasionally dips when there are multiple explosions. The game sometimes temporarily locks up but it lasts for about two seconds and occurs infrequently enough to forgive it. It’ll make your heart jump as you glance down looking for three red rings on your console, but they never show and the game continues to play, so drive on.
Except driving isn’t that easy. Rockstar decided to move away from the arcadey feel that was so prominent in the previous three iterations, and as such the realism was notched up not just in the world that surrounds Mr. Bellic but also the cars in which he can drive. Each car in the game handles differently and it has now become much trickier to corner at high speeds. Gone are decent handbrake turns, in its place are attempted hand brake turns which usually end up with at least one pedestrian being murdered, some mail boxes unearthed and a lamp post resting on your bonnet. Breaking before corners is now pretty much essential if you want to take a corner without crashing. It takes a lot of getting used to, and some cars are easier to control than others. Eventually there’s a comfortable middle ground, but it’s nowhere near perfect, and certainly previous games do it a lot better.
Gone also is a lot of the stuff that was added into San Andreas. Niko won’t get fat and doesn’t need to work out thankfully, but taxi, ambulance and fire missions are also gone which were so prominent in the previous three GTAs. Police tasks still exist in a slightly different format, but the others are gone unless you work for your cousin, in which case you get to do some taxiing. There aren’t many indoor areas open either which is also a tad disappointing, with little in the way of customising Niko with clothes. Rockstar have focused much more on the environment surrounding Niko, and the graphics do a fine job of portraying the gritty world that he gets into. It’s no Gears of War, but it’s certainly an improvement over previous iterations. The cut-scenes use the in-game engine, so there’s not a massive leap to look forward to there, but again the job is done. Girlfriends are back although not quite as intense, plus there’s options to spend time with friends who, if you get to like enough, offer bonuses to you which will help throughout the single player campaign. There’s the chance to play pool, darts, see a Caberet show and several other options in which to indulge your friends, making them like you just that bit more.
Animations too are excellent and much improved, with all new methods of breaking into cars. It adds to the realism, as Niko uses an elbow to break the window and has to hotwire the car in order to get it started (assuming it’s a parked car). There’s lots of little things that will make you smile, especially when someone holds on to your car for the first time. Very clever and very impressive visually. One particularly nice touch is when you murder someone and another bystander actually rings the police. You see them on the phone as well, which is brilliant.
But is the game as good as what the hype made out? Did it really deserve all those ten out of ten accolades from various review outlets? Would it have got a ten out of ten from this writer? The answer is yes, but only just. It’s important to remember that a ten out of ten does not mean the game is perfect, because despite what some people claim, it isn’t. It does a lot of things wrong, but the sheer scale of the game and the freedom it gives you is unseen in any other videogame. You can take your Saints Row, Crackdown and other copycat games and throw them out the window; as good as they were, they don’t come close to touching what Grand Theft Auto IV offers. Yes it has several elements removed that make the game slightly shorter compared to the other games, but the story offers choices throughout on which character you can kill, so playing again will likely yield slightly different story branches, and the Achievements will keep you coming back for more.
However once you’ve played the game for many hours, it soon becomes a bit run of the mill, it loses its edge a little and eventually Call of Duty 4 creeps back into the disc tray. The hype worked; Grand Theft Auto 4 shifted 2.85 million copies across two formats in its two weeks. But having completed the game, one feels a little disappointed. The ending didn’t feel conclusive enough, the missions weren’t tough enough to drag the game out a bit more, and the new police chase scheme makes escaping their attention easier than it used to be, despite being clever. It’s also a lot harder to lose your weapons, as the hospitals don’t remove them, only being arrested makes you lose your weapons. Getting busted doesn’t happen anywhere near as frequently as dieing, so you’ll likely have plenty of weapons for every mission without having to spend any money. Thankfully randomly murdering people and then running from the cops doesn’t ever grow old, so there’s always something to come back to.
Where can Rockstar take the series from here? 360 gamers have the downloadable content to look forward to, with the first content hitting in August. Nothing is known about it yet, with rumours floating around that whole new islands could be added in. Highly unlikely, and the game doesn’t need any more multiplayer modes, so it will be interesting to see what Microsoft’s $50 million gets them. 2009 will play host to the second batch of content, but that’s some way off for the time being.
Rockstar still haven’t made the perfect game so there’s definitely room for more GTAs. The developers have the amazing ability to create a sense of humour in the game un-matched by any other, as well as being able to create lots of different and interesting characters. If they could cut the crap towards the second half of the GTA IV character list and create a roster of characters that are all likable, then the sequel would already be on par with IV. It’s OK for missions to be longer than three minutes too; massive gun fights with intelligent AI that actually put up some sort of fight would be great and drag out the missions for longer.
But alas, we should enjoy the game now it’s here. Having waited so long, it’s nice to look at the game cabinet and smile when your eyes descend on the Grand Theft Auto IV box. However the wait seems to have clouded many people’s views on the game. Yes it is excellent, but is it really everything you had hoped for? Did the missions really deliver? ‘Not entirely’ is the verdict, which is a tad disappointing. The game let’s you do as you please, it’s truly a sandbox game and you can go anywhere you wish. Rockstar have hidden enough secrets in the game to keep the hardcore completists busy for months. If you have to get 100% in every game you ever play, then GTA IV will last well until the new DLC arrives. For regular gamers though who aren’t so fussed about shooting two hundred pigeons for the Achievement, then the game won’t linger in the disc tray for too long once the storyline is done with. Roll on GTA V.
This is not a review of Grand Theft Auto IV. This is one writer’s opinion on a game that was surrounded by hype that everyone got sucked into. Did it disappoint you, or is the game better than you could have possibly imagined?

I didn’t even play it. I didn’t like 2 or 3 so I’m assuming I’m not going to like 4 either.
FWIW, I didn’t like Vice City or San Andreas, and I think GTA IV is fantastic. Just because you didn’t like previous iterations, I wouldn’t write this one off. At least rent it and check it out.
I really don’t understand this comment in the review: “It’s also a lot harder to lose your weapons, as the hospitals don’t remove them, only being arrested makes you lose your weapons. Getting busted doesn’t happen anywhere near as frequently as dieing, so you’ll likely have plenty of weapons for every mission without having to spend any money.”
This is a bad thing? Personally, I like having tons of weapons without having to use cheat codes or re-buy them all of the time. Besides, I still make a call to Jacob now and then to stock up on armor and ammo. Not to mention one could simply reload their last saved game if they die, so even if that did take away your weapons, you could work around it easily thanks to the auto-save feature.
I will admit that money is fairly useless in this game; it would be nice if one could buy cars, boats, choppers, apartments, houses .. big stuff. I imagine they’ll be adding more into the next one. But complaining about how the game doesn’t take away your weapons? That’s just silly.
Nice bud, I found that quite awkward as well. I would be pissed if everytime i died, i had to restock weapons.
camera sucks. but good game.
very nice job, well thought out, nice “not-review” of GTA IV, glad that not everyone got caught up in the hype and really see the whole picture, great game, but it has its faults, just like everything else, i wish we could see more of these “specials” on this site as i really love reading them, since they’re so well written and thought out…
-newguy
Agreed! I keep coming back to this site because the articles are much more eloquent in the development of ideas and opinions, and they make for a far better read, unmatched by other gaming sites.
Keep it up (thats what she said)!
WARNING CONTAINS SPOILERS!
I beat it, give it an 8.5 and I’m being generous. Rockstar left out things that only retards could miss. You can get an apartment from PlayboyX if you decide to kill him(SPOILERSSSSSSS!!!!!) and theres a pool table in the apt. But alas you cannot play pool on it….Also with the last mission you think you’ll get Pegorinos Mansion..(garage works, so I think ahhh I’ll get the mansion and garage with it)nope didn’t happen. Just things like that make this game good but not great. Thank you and good night.
omg i can’t play pool in my house!!! 8.5!!!
There is more than that, there is the driving range that you can’t use, the mini-golf that you can’t use, the lack of any sort of car customisation.
Great game but missing obvious things to make it better. Still, there is always GTA V
Still, there is always bonus features with the episodic content to satiate our craving.
I thoroughly enjoyed the game and felt it was well worth $60, unlike some games ive spent that much on.
Great gameplay, beautiful graphics.But boring missions and nothing to do once you’ve reached %100, I’m a big GTA fan,but I am disapointed with GTA IV , reminds me of Star Wars ep 1 , great visuals but so what?. More interaction ala San Andreas please, Come On Guys!! I want a cool apartment not a clean conscience!! thats for real life. 6/10
I think $50M could quite possibly purchase MS an island or two in GTA IV, from what I read it cost $100M to create.
Digital real estate I guess.
I thought the multiplayer was pretty weak.
it felt like an afterthought.
how about car customization, like wtf is it in this game or not cuz i see them all over the place but is there a place in liberty city to do it myself, not at a pay n spray either, someone let me know and rockstar take that as a hint n u’ll have my money for that dlc
The only thing I don’t agree with in the non-review is “you can take your saint’s row and throw it out of the window” because that game delivered the goods in every way… I enjoyed it more than any GTA…
I think the same thing but i would also add the crackdown part, i had so much fun with crackdown that i can not even compare it to GTA, playing crackdown was like real SAND BOX. In GTA there are things to do but as the editor say it gets repetative after some time. In Crackdown i had so much fun collecting the orbs and the roof top races, Crackdown had certain freedom attached to its self, unlike GTA which had promises like the city is now smaller because youl be able to get inside almost every building… crap i could not enter even in buildings that should belong to me. I dont know this is debate that can not and should not be won by anyone, because of diversities like this we get games for everyone, if it was different than we would all be stuck with single type of game.
An excellent game with so much done well but with some more thought applied it could’ve been a masterpiece.
Multiplayer is so-so, camera angle is unwieldy (esp. when trying to walk around corners quickly) driving is more realistic than before but still quirky and driving missions are too scripted, characters are too cliched (although I guess that’s kind of funny really) and the LCPD are just plain stupid!
I sound like a right moaner but I’m not (honest) - it’s a great game but it could’ve been the greatest game with some more effort in the right areas ….
I really liked it, and i think a lot of the stuff that is missing will prob be added through the dlc to come. I think they left stuff out so they could expand on it through dlc which of course we have to pay for. So it kinda makes you think, could they have included that stuff when they released the game but decided not to, to make more money?
Did MS pay $50 million for extra content that was originally planned to be released as part of the full game?
Pretty fair summary, tho for me at least the game is over-rated. I enjoyed the plot greatly but the game itself for me was pretty dull by and large. There were a couple of missions that we’re exciting for a while but for the most part it gets pretty damn tedious. The Bank Heist & the chase that has you clinging to a fleeing truck were the standout moments for me.
Having completed the game, on reflection I can’t remember one instance where I thought “WOW!”, which is a real shame. As for throwing Crackdown out of the window? I beg to differ.
Crackdown was immense fun, non-linear, had drop-in drop-out co-op (in the single player game world), had a far superior target / driving model and it’s scope was breathtaking. At least when you look in to the distance in Crackdown it doesn’t turn all blurry, fuzzy & indistinct and it has a rock solid frame-rate. (To be fair I suspect had GTA not been multi-platform it might have been a little more polished than it already is) But the one thing that Crackdown has for me at least that GTA is missing is FUN. Crackdown from the word go was immense fun, and even after you’ve scaled Wang’s tower and defenestrated the little git, it’s STILL fun. For me GTA felt like a chore towards the end and had it not been for the great plot / script / voice acting, I doubt I would have made it through it.
GTA is a great game, well worth anyone’s money but it is not the greatest game on Earth, nor is it a perfect 10.
The game is good but i have got bored with it and was a bit disappointed i think what let it down was that it was set in liberty city they should have used vice city or san andreas and the multiplayer should have had proper levels i am sick of liberty city it is a city full of tall buildings i prefer open country and a lot more sunshine
If you enjoy more sunshine, maybe you should take your pasty, jelly-filled ass outside once in a while instead of dispatching a box of Little Debbie’s snack cakes every half hour till mom makes dinner.
Nice
Hey Kid ShitHouse - that’s the first time you’ve made me laugh for the right reasons!
Wow, that was an intense 3rd degree burn right there. Funny as hell.
that was a [Epic] burn
y’all just ENCOURAGED shit shack. nice fucking job.
im from NJ/NY area before i moved to FL, so playing this gta is quite fun since it has some areas that are very close to the real deal.
also i thought san andreas sucked balls and other gta’s. this is the best one so far and very fun. although i can see how it can get boring evenually but hell most shit does.
I agree with you http://www.calcoloprestito.org
If anybody is to blame for the inordinate “hype” surrounding this game, it can only be the so-called writer who penned this article and his fellow brain-dead journalist cronies. And yet here he is proclaiming his disappointment as a direct result of the hype machine he himself helped roll down the hill. Once again, Ross, your abysmal incompetance and ignorance shines through gloriously in every sentence. Have fun with COD4– that game hasn’t been relevant for months, so you should feel right at home there.
wow troll much.
Indeed, the game is good but there are a few things that really annoyed me about the game.
-The Camera Sucks Balls (should have went the traditional Assassins Creed & Gears of War Route)
-The Cover system is the worst, they need to improve on this 100 fold.
-Choosing a Weapon hasn’t been updated. do I really need to choose from that many different weapons? 4 would have been just fine (pistol or uzi, machine gun, sniper and RPG or Grenade) and the D pad changing like GOW or Bioshock would have been nice.
-Finally The Check Point System. If you fail a mission, you have to drive for friggin’ miles and go buy more weapons only to start over. It’s a whole 10 minute process just to get back to where you were. Why not make the check point be right after the yellow arrow? So if you die, you get to start over with everything that you just had right after the cut scene of starting the mission. That would make much more sense and take frustration levels down a notch.
- re: Camera, agreed. But it was only an issue while driving. Move it a little to the right, and a touch upwards.
- cover system. Its not the greatest (R6V), but its not the worst (Kane+Lynch). It gets the job done, nothing more though.
- re: weapons, the more the better. How can you cause chaos and rampage a city with minimal arms?
- Checkpoint. I’ve been wondering why they don’t do this since GTA3. Pisses me off, and I’m sure we can’t be the only ones.
Gameplay and presentation make up for many of the shortfalls, but I don’t think anyone expects perfection from a GTA title.
I would assume that there are no check points because Rockstar wanted there to be consequences of failing a mission. If all it took to redo a mission super quick was to reload the last save or even hit a button similar to the mission redo on the phone then it would be too easy and wouldn’t last as long. But thats just what I think.
normally, this reload thingy isn’t an issue, but I got tied up on a mission (can’t remember which one) that was WAAAAAYYYYY on the other side of the island, compared to where my house was. Spending 10+ mins just to get going again sucks.
I have to agree that when you click retry mission it should reset to yellow marker (not mission marker) with your weapons returned.
Good review(errr …)
*Spoiler*
The ending in this is so anti climactic, not matter which way you do it. You’re basically back where you started.
The biggest thing missing for me was the businesses. I loved the missions where your character is finally trying to go legit, and run businesses for cash. I hope that missions like that will come with DLC. That would be great. Just more, crazier missions. If they are plot driven, even better. The story has been completely left hanging. Personally, I hope nico kills michelle.
I thought the game was stellar, long enough, and fun enough to give it a 9. I had more fun with crackdown. (*gasp*) That game had a crappy story, and a stupid premise but was a LOT more fun to play.
All in all, good game. I am looking forward to the two sequels using the same engine. Maybe GTA:London? It would be about time.
“Did it really deserve all those ten out of ten accolades from various review outlets? Would it have got a ten out of ten from this writer? The answer is yes, but only just. It’s important to remember that a ten out of ten does not mean the game is perfect, because despite what some people claim, it isn’t.”
Since when does 10/10 mean something isn’t perfect? When I was in school a 10/10 always meant I had earned a perfect score. So what does a perfect game get a 12/10? Why do just about all reviewers now deem a 7/10 as an average score? A 7/10 should mean its a good game, above average and worth a rent or purchase of a cheap used copy. A 5/10 should be an average score. Personally I gave the game a 8.5/10. It’s a very good game, but it didn’t bring anything new to the sandbox genre.
From what I’ve played of the multiplayer, it’s not the best. I’ll try multiplayer one more time and if I’m still not enjoying it then I’ll put CoD4 and Halo 3 back in for multiplayer fun.
well, if you read what their reviewing policy is here at xboxic, a 10/10 means that its the best you can get right now, not a perfect game becasue nothing is, but damn close, and i defintiely agree with this rating system i don’t know about you
Can you tell me where the reviewing policy is? I believe you, but I would like to see a break down of the scores. Thanks.
http://wiki.xboxic.com/Xboxic:Scoring
To quote the wiki:
“10- Excellent: As close to perfection as can currently be. It may be surpassed by later products, but at the time of writing it was king of the hill. Spend your dough now. ”
Thanks mass 9, I appreaciate the link. I applaud Xboxic for having a rating description for each possible score they give and for sticking to it for what I’ve seen.
My own rating system (http://taterific.blogspot.com/2008/04/review-score-descriptions.html) is different and I still believe that a 10/10(perfect score) should be impossible to obtain due it being impossible for a game to be perfect. I do however completely agree with the fact that an average game’s score should be a 5-6 and I do see how by describing a 10 the way they do can add depth to their ratings.
Personally I disregard IGN scores as a 7.5-8 is an average game and anything under a 7 isn’t really worth picking up.
So after my first post which came down hard on xboxic I’ll end by commending them for having a rating system that they stick to and makes sense.
I don’t usually comment on many of the comments here, but you seem to miss the entire point of having a rating system. Why do you have a scale up to ten, when you openly admit it is impossible to achieve? What’s the point, really? Your own system is flawed and needs revision, otherwise no-one will take it seriously.
I encourage you to come over and join the forums, I actually called you out here. I’d like to talk to you further about your perplexing scoring method.
Yeah, because this is serious business, don’t you know.
relax ShitHouse, its a website about video gaming news. If you’re expecting ’serious business’ you’re in the wrong place.
douche.
I think GTA IV is an awesome game. There are flaws in it. There seemed to be a whole lot more to do in San Andreas than there is on offer here, but what is here is extremely polished gameplay with all the trademark humour of the previous titles. There are a number of Scottish in-jokes as well which were nice to see in the game. For instance the Chinese restaurant, “Ming Inn” and, of course, BAWSAQ.
The in-car camera is the most frustrating thing about the game. It needs to go up just a bit so that you can see in front of the car, particularly noticeable when you come over the hump of a bridge and you end up careering into a cop car because you couldn’t see what’s going on. Update required for this R*, please, please, please!!! Trying to drive the car whilst holding my right stick in a position to see whilst trying to accelerate with RT AND aim and shoot with LB is near impossible. If you can fix the camera position, it’ll make the game so much more enjoyable for my 2nd playthrough.
The greatest thing for me about GTA IV and this applies to any game in the GTA series is it’s immersive quality. I play this game and it feels like you’re living inside this tremendously well realised world. You almost forget that you’re playing a game. That’s the mark of a truly landmark title for me.
Minor flaws aside, it’s an awesome entry to the series and hopefully they can correct it’s flaws and expand on the gameplay for future titles. They really need to consider online co-op for future titles. This would be the next logical step, I think.
Well done Rockstar once again. I’d say 9 out of 10. 1 point deducted merely for some stupid mistakes.
The best edition of GTA. i only want more stores and more cars.
“Even turning on the subtitles doesn’t help in understanding what he says, but it adds to the comedy when you can see made up words thrown about all over the place.”
theyre not made up words, it how yardies speak.
the ‘decent’ handbrake turns of old made it feel like i was driving toy cars- the current system is spot on and auto aim sucks- if you find it tricky to shoot without it you may be a porpous.
hangmans noose is one of the least entertaining missions because it lasts only a couple of minutes, which after a few gos feels like point whoring. team deathmatch on the other hand is great with more chance to take advantage of the open buildings, rooftops and random carnage of the city. the multiplayer modes are awesome and more than make up for the stories flaws, which i assume will be part of why the dlc is a must-have.
apart from that you have hit the nail on the head- its too damn easy, but itll last forever since rampaging doesnt get old. especially in free-mode.
Holy shit, Original Content on XBOXIC?? I would have never imagined. This is one of the best articles I have read from this website. Keep up the good work, and keep the original content flowing, it makes your site stand out as more than just a news source.
Hope they release the ‘riot’ cheat, as I used to enjoy pissing around with that after I’d completed a GTA game.
This is hilarious to read after everyone was giving it a 10.
It should still get a good score but far from perfect. Just the framerate alone should knock the score down 20% because it is by far the worst thing about the game. It does not have to be 60fps (that would be nice) but the 15 fps is not acceptable. If it is supposed to be 30fps than sorry the average framerate would still be under 20 most of the time. There is so much going on I guess I can understand to a degree but still wish it ran smooth with less going on.
Start at 60fps and then build what you can around that. The graphics are not very good anyway. Smooth gameplay should be what all games are about.
It may sound like I do not like the game but my only prob with it is obvious. This is a game I am still glad that I bought. Just my opinion.
There’s NO WAY anyone’s gonna tell me that this game is running at 15 fps. It’s much higher than that. It’s probably not as much as 55 or 60, but it’s no way as low as 15.
im still having random freezing issues :-/
No kidding.
It got bought at midnight launch and traded for Rock Band last week(with hardly any play)….Nuff said.
GTA IV is the most boring GTA i have ever played i played the others for months but this lasted barly a month, your man runs like a nonse, its not really funny and the story is boring
Are you sure you even like video games? just take a moment to check you still have a pulse, I have a suspicion that you may have died, if you honestly think this is not funny, then you should put your porn down, remove cock from your hand, and google “voluntary euthanasia”
i take it you haven’t played GTA IV or your American
Funny you mention COD4.
Sounds familiar.
O by the way, im from Serbia, i had realy big problem with the names given to the charactes, ask anyone from serbia they will tell you every last name ends with “ich” so Niko should be Belich not Belic, and come on Florian is a gypsi name not serbian at all and dont get me started on Roman its as russian as it can get, and most of the time when they talk serbian it sounds like russian, and some times they dont even speek serbian its plain russian, and than there is other time when they speak just klingon or arameic, and when they sepak english the accent is all wrong once again is same as russian person would speak english which is not how serbian speaks english. So here i come to my main point i think my biggst problem with this game was the authenticity. Comeing from the region Niko is comeing from, i could never relate to him because of the lanugage the names, and everything about how he and serbian lingual characteristic were presented, could not click for me, i dont think you would understand me, but its like Spanish person acting to be from Portugal, or Korean to be Japanese, American acting to be British, it will always sound like crap and will be the main reason why you wont connect with the main character and there fore take the whole experience as b rated movie.